Large City: Brightabbey

Brightabbey

Brightabbey
Example Sylvin architecture.
StateSylvanian Empire
ProvenceTindenor County
Sub ProvenceI̋ywű̄tē Dutchy
RegionAwníhg Moorland
Founded1371
Community LeaderEarl Rēr Sé̄̌s 'Butternut Diamond' Vú̄̌sh Jóō Mp̪fta̋ch Belchier
Area263 km2 (105 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2922 m (9586 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population62157
Population Density236 people per km2 (591 people per mi2)
Town AuraNecromancy
Naming
Native nameBrightabbey
Pronunciation/braɪt/ /ˈæbi/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Brightabbey (/braɪt/ /ˈæbi/ [Translation Unavailable]) is a subtropical Large City located in I̋ywű̄tē Dutchy, Tindenor County, within the Sylvanian Empire.

The name Brightabbey is derived from the Sylvin language, as Brightabbey was founded by Iorthossel Malghum, who was culturaly Sylvin.

Climate

Brightabbey has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Brightabbey receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Brightabbey covers an area of nearly 263 km2 (105 mi2), and an average elevation of 2922 m (9586 ft) above sea level.

Overview

Brightabbey was founded durring the late 15th century in spring of the year 1371, by Iorthossel Malghum. The establishment of Brightabbey suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Brightabbey was built using the conventions of Sylvin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Brightabbey is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Brightabbey is buildings are arranged within a network of narrow baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Brightabbey, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Brightabbey's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Brightabbey has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Brightabbey’s streets.

Civic Infrastructure

Brightabbey possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Brightabbey has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Brightabbey has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Brightabbey. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Brightabbey's parks.

Brightabbey has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Brightabbey.

Brightabbey has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Brightabbey has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Brightabbey has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Brightabbey has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Brightabbey has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Brightabbey has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Brightabbey has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Brightabbey's public wards, blessings, and other arcane systems.

Brightabbey has an Scientific Academy which provides higher education in the natural sciences.

Brightabbey possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Brightabbey's grid is powered by a god's will and kindness.

Brightabbey's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Brightabbey has a first rate hospital which caters to anyone in need of long term medical care.

Brightabbey has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Brightabbey has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Brightabbey's natural decorations nor waterways.

Brightabbey has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Brightabbey has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Brightabbey has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Brightabbey is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Life is hard in Brightabbey. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Brightabbey a notably resourceful and hearty people.

Brightabbey's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, spring is recurring in Brightabbey.

The Human Juju Zombie near Brightabbey are known to be more aggressive than normal.

Brightabbey's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Charm energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 125
  • Farmers: 207
  • Farm Laborer: 345
  • Hunters: 230
  • Milk Maids: 147
  • Ranchers: 79
  • Ranch Hands: 191
  • Shepherds: 159
    • Farmland: 249249 m2
    • Cattle and Similar Creatures: 15539
    • Poultry: 186471
    • Swine: 12431
    • Sheep: 621
    • Goats: 124
    • Horses, Mounts, and Beasts of Burden: 6215

Craftsmen

  • Arms and Toolmakers: 126
  • Blacksmiths: 132
  • Bookbinders: 79
  • Buckle-makers: 80
  • Cabinetmakers: 135
  • Candlemakers: 214
  • Carpenters: 203
  • Clothmakers: 172
  • Coach and Harness Makers: 66
  • Coopers: 155
  • Copper, Brass, Tin, Zinc, and Lead Workers: 85
  • Copyists: 61
  • Cutlers: 51
  • Fabricworkers: 132
  • Farrier: 376
  • Furriers: 41
  • Glassworkers: 221
  • Gunsmiths: 130
  • Harness-Makers: 59
  • Hatters: 123
  • Hosiery Workers: 44
  • Jewelers: 73
  • Leatherwrights: 141
  • Locksmiths: 65
  • Matchstick makers: 97
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 73
  • Paper Workers: 91
  • Plasterers: 86
  • Pursemakers: 100
  • Roofers: 64
  • Ropemakers: 61
  • Rugmakers: 60
  • Saddlers: 115
  • Scabbardmakers: 130
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 59
  • Soap and Tallow Workers: 218
  • Tailors: 376
  • Tanners: 76
  • Upholsterers: 87
  • Watchmakers: 85
  • Weavers: 188
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 43
  • Beer-Sellers: 83
  • Booksellers: 94
  • Butchers: 151
  • Chandlers: 159
  • Chicken Butchers: 175
  • Entrepreneurs: 66
  • Fine Clothiers: 144
  • Fishmongers: 167
  • Florists: 37
  • Potion Sellers: 103
  • Resellers: 248
  • Spice Merchants: 81
  • Wine-sellers: 117
  • Wheelwright: 92
  • Woodsellers: 59

Service workers

  • Bakers: 282
  • Barbers: 289
  • Coachmen: 87
  • Cooks: 258
  • Doctors: 130
  • Gamekeepers: 95
  • Grooms: 51
  • Hairdressers: 248
  • Healers: 170
  • Housekeepers: 172
  • Housemaids: 282
  • House Stewards: 177
  • Inns: 61
  • Laundry maids: 110
  • Maidservants: 221
  • Nursery Maids: 113
  • Pastrycooks: 207
  • Restaurateur: 258
  • Tavern Keepers: 248

Specialized Laborer

  • Ashworkers: 89
  • Bleachers: 57
  • Chemical Workers: 35
  • Coal Heavers: 129
  • In-Town Couriers: 135
  • Long Haul Couriers: 129
  • Dockyard Workers: 132
  • Gas Workers: 30
  • Hay Merchants: 54
  • Leech Collectors: 161
  • Millers: 141
  • Miners: 151
  • Oilmen and Polishers: 94
  • Postmen: 155
  • Pure Finder: 75
  • Skinners: 182
  • Sugar Refiners: 34
  • Tosher: 97
  • Warehousemen: 188
  • Watercarriers: 136
  • Watermen, Bargemen, etc.: 177

Skilled Laborers

  • Accountants: 80
  • Alchemist: 90
  • Clerk: 129
  • Dentists: 65
  • Educators: 161
  • Engineers: 87
  • Gardeners: 64
  • Mages: 45
  • Plumbers: 68
  • Pharmacist: 73
  • Professors: 26
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 59
  • Bankers: 86
  • Civil Clerks: 147
  • Civic Iudex: 70
  • Consultants: 40
  • Exorcist: 144
  • Fixers: 72
  • Kami Clerk: 120
  • Landlords: 118
  • Lawyers: 72
  • Legend Keepers: 113
  • Militia Officers: 478
  • Monks, Monastic: 214
  • Monks, Civic: 207
  • Historian, Oral: 144
  • Historian, Textual: 79
  • Policemen, Sheriffs, etc.: 141
  • Priests: 282
  • Rangers: 85
  • Rat Catchers: 89
  • Scholars: 95
  • Spiritualist: 110
  • Slayers: 34
  • Storytellers: 203
  • Military Officers: 248

Cottage Industries

  • Brewers: 188
  • Comfort Services: 239
  • Enchanters: 66
  • Herbalists: 66
  • Jaminators: 207
  • Needleworkers: 200
  • Potters: 100
  • Preserve Makers: 194
  • Quilters: 87
  • Seamsters: 270
  • Spinners: 207
  • Tinker: 67
  • Weaver: 155

Artists

  • Actors: 67
  • Architects: 24
  • Bards: 92
  • Costumers: 37
  • Dancers: 70
  • Drafters: 39
  • Engravers: 50
  • Fine Furniture Carpenters: 30
  • Glaziers: 64
  • Inlayers: 59
  • Musicians: 177
  • Painters, Art: 32
  • Playwrights: 64
  • Sculptors, Art: 54
  • Wood Carvers: 230
  • Writers: 200

Produce Industries

  • Butter Churners: 239
  • Canners: 207
  • Cheesmakers: 214
  • Ice Merchants: 28
  • Millers: 126
  • Picklers: 105
  • Smokers: 77
  • Stockmakers: 69
  • Tobacconists: 100
  • Tallowmakers: 135

23346 of Brightabbey's population work within a Foundational Occupation.

35082 of Brightabbey's population do not work in a formal occupation, but do contribute to the local economy. 3729 (6%) are noncontributers.

Points of Interest

Brightabbey is accessed from a nearby river via an intricate series of locks.

POI

History

The the a javalin of Charm, an a javalin imbued with notable amounts of Charm energies was created in Brightabbey by in time immemorial, reportedly some time during the early 2nd century.

History